field report (including adventures with Substance Painter)

So I have already written about my discovery of Jeff Vogel’s Spiderweb Software games, and since they are really more text-based than anything, I thought that fanart is in order. And it’s not going to be _that_ perfectionism-triggering as my older fandoms are (since those are either visual-based, have a huge body of established lore, or both).

Before I plunge into a lengthy description, though, let me share a tip.

This is one of the Optitex dynamic clothing items for DS that I took into Substance Painter because Substance Painter is this awesome tool that does a lot of stuff I need (like weathering effects) automagically, via (extremely customisable) “smart materials”.

What you need to do to really optimise your workflow is: before you import the mesh into SP, merge those materials that are on the same UV tile and are logically the same (you can do it in DS via “geometry editor” or in a modeler app). Optitex dynamics have a gazillion cloth panels aka mat zones, and SP will generate a separate texture set for each, even if they all fit on the same UV tile. You don’t want it, really. It slows down the painting; you wind up with a gazillion x 3 (or more, depending on what you paint) textures for each zone that you will need to merge later manually in an image editor if you don’t want to waste disk space; and – the biggest issue – you cannot paint across those sets.

Which makes painting continuous detail kinda moot. Just look at this robe that is supposed to have been burnt in a fight. Apparently it’s been sewn from pre-burnt fabric because there is just no way to make the particle brush transcend the texture set boundaries.

So do not repeat my mistakes =)

Tip over; self-indulgence incoming!

I’m almost through with my first run of Avernum: Escape from the Pit, and I’ve grown fond of my gang of four. This is how far I’ve progressed with Kadwell who is the party’s mage and the only dude.

Continue reading field report (including adventures with Substance Painter)

they did it again…

…half a band this time, and the song ain’t theirs, but hey, they always deliver.

Blind Guardian (Hansi and Marcus, to be specific) found themselves doing a yet another game soundtrack, and this time it’s something way more original than the second instalment of Sacred – The Dwarves is a game based on a German fantasy novel.

My “to be played” pile is a bit too long ATM, so I haven’t yet been able to justify buying the game at release (even though it’s been wishlisted since being in dev). But if you are looking for something colourful and story-driven, then by all means get it. Here’s the GOG link again.

And here’s the music =)

It has an orchestra, a choir and no Charlie Bauerfeind in sight. We’ve been blessed.

Don’t know if you can get it on iTunes outside Russia yet (not here as of right now), but supposing you do get the game, the soundtrack is here for a few extra $$.

playing TES:Arena again…

…it’s still the same playthrough I started quite a long time ago. You see, I am a slow type of gamer – I take pleasure in the process rather than results. Besides, these days I keep getting distracted by “real life” and other hobbies.

And, y’know, when it comes to TES, there is that vast body of lore that can be accessed outside of actual playing.

Either way, I love Arena. Obviously, with it being more action-oriented than Daggerfall and having no difficulty slider (unlike later titles), I had to cheat in order to anyhow make it out of the first dungeon – I used a savegame editor to up the character’s hit points in a not insignificant way. We still have to stock up on various potions to make it through any MQ dungeon, though.

But the experience of playing it is amazing. It has both the quirkiness of an unknown early-to-mid 90s action RPG and the foundation of what was to become TES’ distinctive flavour.

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