when dynamifying various DS content…

…like conforming clothing or your own meshes, you may find that the garment doesn’t want to drape nicely but has some sort of “jaggies” sticking out everywhere.

A lot of the time it’s because the geometry is in quads. A simple triangulation operation in any modeler will solve this. But make sure your modeler doesn’t break UVs while triangulating.

And another suggestion contrary to good practices in making meshes for actual rigging: your dynamic mesh should be crazy dense.


Comment here

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s