Everyone who’s been following my DS adventures for some time knows that I’m writing contemporary 3Delight shaders for it, along with “render scripts” for the “scripted renderer” to actually use 3Delight the way it’s supposed to be used in 2015 and beyond.
I call it “3Delight raytracer kit”.
As of right now, judging by what I get during tests and those results the alpha testers have shown me, the only shader truly missing from the pack is one for RiCurve-based hair that would support 3Delight built-in (awesome) hair shading model compatible with the path-tracing mode… which shader is almost done. When it comes to picking colours from textures, it looks to work better with LAMH than with Garibaldi, and overall LAMH is much better suited for “scripted rendering”. Kendall Sears promises that the upcoming LAMH update will be able to retain custom shaders between scene reloads, so then everything will be perfect for LAMH users.
It means that we’re approaching beta stage.
What beta requires from me is a package that contains everything the finished kit will have: not just the scripts and shaders, but also finished documentation and a load of presets.
I would like the readers of this blog to answer two questions:
1) Would you like to join the beta eventually? // It does not involve anything outside of reading the documentation, then making renders with my kit and letting me know if anything could be improved. //
2) What sort of _material_ presets would you find especially useful?
PS Dev corner: I’m very excited about the “OSL tracer”, the newest 3Delight development. Tackling this will be my next project – translating my shaders to OSL and fooling DS into using them. This is the future!