I have a few theories to test (like, could it be that the scaling is triggered by the fact that the CR2 is being exported from a scene that used to be a .daz scene; or if it’s triggered by this coupled with the use of the InjectPMD plugin…). But I haven’t found anything in the CR2 code that could cause this.
Of course, I’m not a CR2 expert. So I may be overlooking something obvious.
Then again, the fun part is that the CR2 has _different_ issues when loaded into DS3 (it’s fine in DS4.8 apart from the scaling bug). Maybe the problem is inside the binary (PMD) morph file that DS4.8 exports – but how exactly it got there, it’s another question. Because, as I said, the pre-CR2 daz-to-duf scene is okay. It just takes ages to save.