Exported a heavily morphed CR2 of a Perfect V4 to speed up saving a .duf-formerly-.daz scene. But the neck bone seems to have caught up a propagating scale method somewhere in the process because it now scales the head up, too. WTH.
Just how come Poser propagating scale could start working in DS, I don’t know. Maybe it’s not even that (I haven’t yet gone over the CR2 with a magnifying glass) – but that’s the only explanation I have.
Fun stuff: can’t reproduce the issue on a new Perfect V4. Could any of the morphs trigger that? I’m suspecting Morphforms from the ++ pack, but not sure. There are Morphs++, Steph4 morphs, She-Freak4 morphs, a touch of Aiko (taper fingers, mostly), DieTrying’s pack, custom fixes… a LOT.
If it’s propagating scale, I figure the fix would be some text editing. If it’s something else… gods, I don’t want to re-inject all that into a new CR2. And then re-importing those custom fixes…