The author spent a lot of time explaining what to click where, used words like “key” and “rim”, but totally failed to even mention the most important parameter: shadow softness.
But he suggested dialing shadow intensity down.
That darned shadow intensity, along with shadow colour, is something that should’ve been disabled years ago! It’s so unphysical it hurts!
Okay. I should probably back off and realise that not every DS user thinks that one day they may end up doing CG for a living. And they aren’t technically required to approach this all like a pro would.
But they are trying to do exactly this. To replicate ancient arcane techniques of the pros involved in mid-90s CGI production: all those tricks with shadows (intensity! colour! no-shadow lights!..), fudging around with incorrect workflow, yadda yadda yadda.
One thing that could curb this misinformation creep is a series of clear, concise and authoritative (“no-bullshit” (c) Wowie) tutorials coming straight from the source of the scene setup software we’re using here…
But it’s not something DAZ3D can do. For one, they don’t have the human resources to handle this sort of task. Good thing they are still developing said scene setup software (c).
If I ever become big as a TD or a lookdev or whatever. If DAZ3D still exists at that moment and does not change its ways. I promise I will come back and hit the community on the head with a series like that, leveraging whatever professional credibility I may have acquired by the time.
Incredibly unlikely from the get-go… but just in case the Heart of Gold passes by…