supposing the missing files download in time.
Found out I do need to increase the TDR value to get Substance Painter to export “production complexity” textures at 4096 resolution. The developers in the forums say the new value should be rather high.
This is a car paint material done following the guidelines in the “Layered BRDF” paper (rougher aluminium-like metallic reflection + heavily tinted varnish: even the reflection is tinted around 50%); but I think it could look better with a somewhat different approach (with the underlying metal being coloured). The shader is RadiumFabricPlus. The car model is a ShareCG freebie “Edge Challenge” by Ravenous.
While browsing Michele’s steampunk resource links, I also found a free hairstyle and free clothing for Mankahoo’s free Angela figure. So I decided to see what could be done with her. And… wow. Yeah she’s Poser-rigged and rather “oldschool”, but I am actually considering getting her full commercial version one day (when I have the money) – because I really like the face (a base I found awesome for making very pretty characters) and expression morphs. I replaced the eyes with Arki’s EYEdeas, though, because I couldn’t be bothered to make an iris morph at the time. I realise that when it comes to clothing, Angela will be likely limited to a few scavenged freebies, dynamics and custom models, but hey, it’s the same with, say, Kirwyn’s K (apparently not available anymore, which is a shame; she renders fine to this day). I need to push myself into modeling more, y’know.
And when there are freebie providers like this releasing amazing stuff for G2F, you know I can’t be bothered…
75% Win10 downloaded.