…about a mid-nineties attempt to bring the character into the gaming world.
There’s one quote, though, that made me really scratch my head.
“…in 1997 – 17 years ago – it wasn’t really obvious. These things like moral choices or hard choices or slightly darker storytelling – it wasn’t common.”
I actually thought that the 90s were kinda ripe with “darker” stuff with hard choices. Or maybe I’m the sort who just never got that far in games without moral dilemmas or something…