In the readme: yadda yadda yadda, 3Delight users might want to enable GC and set the output curve to ‘something like 2.2’ (c), yadda yadda.
Kettu: *hmmm promising*
In the surface tab, after applying a supplied 3DL mat: AoA Subsurface on everything; cornea with SSS ‘on’ but SSS strength 0 (here’s to hoping there is a check against that zero in the shader mixer spaghetti); pinked-out diffuse and similarly pinked-out SSS *blink blink wipe eyes blink blink*; param values with arbitrary precision (does a shading rate of 4-point-two-digits really make a difference?)…
Kettu: *what was that about that most common application of good intentions in civil engineering?*
No. Rly. Why.
It’s not even DAZ – there is no real need to force AoA Subsurface on users – it’s not a “Hivewire original”, y’know. Why not roll a custom network? Fresnel and all?
I’m not even going to look at the Iray preset. There might be all sort of maps in the ‘translucency’ channel.
But Dawn has nice shoulders by default. And nice hip morphs. And, well, she comes with all those morphs, a bikini and a hairstyle. And she shares UVs with Dusk. The SE textures are also quite pretty by themselves (totally pwning the original ones).
There’s a lot of good things about Dawn.
Weird mats, well… It’s just… sad. Sad that most folks are so clueless.
It’s not like we’re talking something as self-contained and quirky as, say, the Carrara built-in renderer.