Kettu being annoyed again. Nothing new.
‘Geralt’s eyes – the witcher’s eyes – could see each and every imperfection‘ (c) A.Sapkowski, translation mine; Geralt keeps hating himself for this (when dealing with women especially), and boy isn’t it sooo me…
I’ve been going through my texture library rather meticulously, and b’vec, aren’t those “quality standards” plain atrocious. Okay, stuff looks great in promos or quick tests. But when you take a closer look…
Bump maps displaying horrendous compression artefacts. Eye maps with irises, pupils and scleras all leaking outside their UV boundaries. I’m not even talking about actual colour content of sclera maps – half of which are sad remainders of the forgone time, what with all the fake shadow burned in, and the other half was shot in a wine cellar after a good night’s company of said wine… and of course, my favourite – irises with burnt-in reflections. Not all of these are fifteen years old even – Teen Lance anyone?
UV scaling and subsequent issues: particularly evident in Iray when you forget about texture resizing, but there are textures that are simply glaring examples of why body maps for DAZ figures should actually be done at higher res than face maps (because whenever there’s contrast’y detail, you see where they meet and it throws you off big time). Maybe G3 has perfect UV scaling, but I don’t care. I only know that I’m lucky most of my characters don’t have neck stubble or anything like tattoos around those seams.
I don’t think I ever complain about, say, hair textures – because making them is trivial for me; I have a collection of resources personal, free and commercial. Same for props – if anything, I can always set up a tile-based material and even remap stuff if it’s real bad. But I hate photo-based character texturing and UV mapping organic figures. I wouldn’t be buying that stuff if I liked making it all myself.
The way it is – a lot of work goes into assembling a perfect texture Frankenstein for every recurring character I need. Because I just can’t bring myself to using that beautiful couple of Mec4D sets on everyone.
And then people keep wondering for years what characters that crazy Fox is talking about. Because I don’t like showing half-baked work.