Using G2F and G2M clothing on original Genesis

If I am not mistaken, there are actual G2F and G2M clone products for Genesis on the market, which are likely to offer better fits and possibly more features, but supposing you just need a G2 item on Genesis in a pinch, your AV software decided all DAZ content shops are phishing sites and the cat got your bank card… you can make do with what DS has to offer internally.

…now that Genesis 3 is out, I haven’t yet checked if G3F makes it as easy to retroclone her shape, but you are free to try, y’know, for educational purposes =)

Here’s a how-to with a few screenshots. I’m using a lived-in City Limits layout with a custom colour scheme, so your DS will likely look a bit different =)

1. Load Genesis. In the Parameters tab, find Mesh Resolution and set it to Base (this is very important!).
2. With Genesis selected, go to File – Export menu; in the dialogue that appears, choose whatever folder you will be able to locate later, select Wavefront Object as your file type in the dropdown below, and give it a name like “GenesisBase”. Click “save”.
3. In the next dialogue, select “DAZ Studio” in the “To” dropdown and press “Accept”.
4. Make a new scene via File – New menu. Load a G2 figure; for instance, G2F.
5. Select your G2 figure. In the Parameters tab, click on the menu button (the triangle-with-lines one) and select “Show Hidden Properties”. Now, click on the “Hidden” group that just appeared and type “Genesis” in the search field. Dial the “Genesis” clone morph to full strength.
Now your G2 has the shape of the original Genesis.
6. Now we can start creating the actual clone morph for the original Genesis. Let’s load the base resolution Genesis mesh.
Click File – Import menu; select Wavefront Object in the filetype dropdown, navigate to the mesh exported in step 2. In the dialogue that pops up, select “DAZ Studio” in the “From” dropdown and accept. A new object in the shape of Genesis will be created.
7. Launch Transfer Utility – either by clicking its button on the right or via Edit – Object – Transfer Utility menu. It doesn’t matter.
When the Transfer Utility dialogue appears, select your G2 figure as the source and its shape set to “current”; select your Genesis-shaped object as the target. Use FullBody projection template and select “Reverse source shape from target”. Make sure “Fit to source figure” is also on.
Refer to the screenshot to check again.
Click “Accept”. A new figure will be created, like a bodysuit for G2. But its mesh is still the Genesis base mesh, which means we will be able to load its new shape as a morph for Genesis!
But how do we get the new shape, you ask…
8. Select your G2 figure, and in the Parameters tab, dial the “Genesis” clone morph strength to 0. The Genesis-shaped bodysuit will follow and assume the shape of the G2 figure!
9. Hide the G2 figure in the Scene tab, select the Genesis-shaped bodysuit and export it as an OBJ (see steps 2 and 3, but name it something like Genesis_G2F).
10. If you want to have both G2F and G2M clones for your Genesis, it makes sense to repeat steps 4 to 9 for G2M. Then we will save them out at once.
11. Create a new scene and load a fresh Genesis. Click on the Edit – Figure – Morph Loader Pro menu item. In the dialogue that pops up, click the “Choose morph files” button and navigate to one of your Genesis_G2 meshes. Don’t do anything else, just click “Accept”. Morph Loader should report successfully creating a morph.
Repeat for the second G2 clone.
12. Now, these morphs will be found in the Parameters tab in the Morphs / Morph Loader folder (depending on the names you gave to the meshes, you may need to clear the seach field to see them). They are not yet clones. Let’s turn them into these!
Click the little gear to the right of the morph name and in the dropdown menu, click on “Parameter settings”.
13. In the settings window, you can rename the morph to something you will remember; then click on the dropdowns next to “Path” (select “Hidden/Clones”) and “Type” where you select “Modifier/Clone” – this is the most important step. You can also set the parameter to be itself hidden by default, if you check the corresponding checkbox. Click “Accept”.
Repeat steps 12 and 13 for the second G2 clone morph.
14. Finally, we need to save these new clones out for them to be present in each Genesis instance since this moment. To do this, go to File menu and select Save As – Support Asset – Morph Asset(s).
Now, be careful! You only need to save the clones, not a second instance of any other morph. Expand the “Genesis” branch, then the “Hidden” branch, the “Clones” branch and make sure to only select your two G2 clone morphs. You may need to scroll down for them. I suggest you put “DAZ 3D” in the Vendor name and “G2Clones” in the Product one. Click “Accept”.
15. Time to check your clones. Create a new scene, load Genesis and try fitting some G2 clothing onto it. You should see your clone names in the Autofit dropdown. Once you select the G2 clone, you can use any projection template you have; for instance, SickleYield’s SRMS works very nice.


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