A three-second animation testing my toon shader. It’s very basic, and actually it’s not that cool to do inking in the shader when the renderer can output outlines… but hey I am just learning, okay?
The hatching is in screenspace, i.e. it will not flicker (watch fullscreen to see hatching details), but it’s determined per-surface. It’s a texture call, so it should antialias itself.
The only light is a UberEnvironment2 with an HDRI, set to “ambient only”. No raytracing as far as I can tell, and it flies in the REYES mode (I think it only took me about two minutes to render this animation at 24 fps). Basically, it’s a feasible way of rendering cute animations on a laptop.
I think I’ll package this with a handful of hatching textures and put it out as a freebie some day soon.